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Guardian Druid tank guide & helper

Tank as Guardian Druid with your rotation, mitigation and defensives timed for you, kicks on the casts that matter and AoE threat on big pulls.

Updated for patch 12.1.5 · World of Warcraft: Midnight · Windows
Guide

How Guardian plays.

You tank in Bear Form. Ironfur is your armor: it goes out alongside your other spells whenever you have the rage for it. Thrash stays up and stacked on your target, Mangle goes out while your rage isn't close to full, and Maul spends spare rage.

One target

  1. Bear Form if you're not in it.
  2. Ironfur at 40+ rage (changeable), or when Gory Fur makes it free.
  3. Thrash when it's missing, about to run out (4.5 s) or not fully stacked.
  4. Maul with Killing Blow at 55+ rage, or when Gory Fur procs.
  5. Mangle while your rage isn't close to full; Red Moon when Mangle is ready.
  6. Thrash whenever it's ready.
  7. Moonfire with Lunation, or Swipe as the filler.

Staying alive

  • Ironfur from your rage, as above.
  • Barkskin, Survival Instincts and Frenzied Regeneration aren't in the rotation: the helper's defensive steps use them before big tank hits and when your health gets low (Defensives page).
  • Growl, Skull Bash, Incapacitating Roar and Mighty Bash go out through the helper's taunt, interrupt and crowd-control steps.

Packs and cooldowns

  • Lunar Beam on cooldown; Wild Guardian while Lunar Beam is up.
  • Incarnation or Berserk while Thrash is on cooldown.
  • Sundering Roar once Thrash has enough stacks.
  • Bristling Fur when you're low on rage and Mangle and Thrash are both on cooldown.
  • With Lunation, Swipe takes over from 4 targets (changeable).

Good to know

  • The cat and moonkin parts are left out - the guides play Elune's Chosen in Bear Form.
  • Your racials go out with the cooldowns.
What it does for you

Built for Guardian.

01

Defensives before the hit

Your defensives and mitigation go up at the health you choose, and before a big tank hit lands (works with your boss mod).

02

Hold the pull

AoE and threat spells once enough mobs are on you, single-target spells on a single mob.

03

Kicks and stuns

Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.

04

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

05

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Guardian spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Bear FormIronfurThrashMangleMaulRed MoonMoonfireSwipeBristling FurLunar BeamSundering RoarIncarnation: Guardian of UrsocBerserkWild Guardian
Tuning

Tune Guardian your way.

A few of the settings you can change in game, shown with their default.

  • Lines for 2+ targets start at 2 targets (and the single-target ones stop)
  • Lines for 3+ targets start at 3 targets (and the single-target ones stop)
  • Lines for 4+ targets start at 4 targets (and the single-target ones stop)
  • Ironfur: Rage at least 40%
  • Ironfur: Rage at least 80% (2nd rule)
  • Thrash: Thrash (on the target) time left below 4.5 s
  • Thrash: Thrash (on the target) stacks below 5
  • Thrash: Thrash (on the target) stacks below 3 (3rd rule)
  • Maul: Rage at least 55%
  • Maul: Rage at least 80% (2nd rule)
Druid

Other Druid specs.

Every spec

All MidnightBridge rotations.

MidnightBridge

Play Guardian Druid with the helper.

Membership runs through Patreon, monthly, cancel any time. Your role arrives in our Discord by itself, then The Bridge launcher installs everything.