01Cooldowns that line up
Your Balance cooldowns go when the priority says so, not when a timer runs out.
02AoE when it pays
Area spells only once enough enemies are around you. You pick the number.
03Kicks and stuns
Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.
04DoTs on every mob
Rest your mouse on another enemy and your missing DoT goes there. Your target never changes.
05Immunity learning
It learns which mobs shrug off your spells and stops casting them there.
06You stay in control
Every spell, threshold and line of the priority is yours to change. One switch turns it off.