01Defensives before the hit
Your defensives and mitigation go up at the health you choose, and before a big tank hit lands (works with your boss mod).
02Hold the pull
AoE and threat spells once enough mobs are on you, single-target spells on a single mob.
03Kicks and stuns
Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.
04Immunity learning
It learns which mobs shrug off your spells and stops casting them there.
05You stay in control
Every spell, threshold and line of the priority is yours to change. One switch turns it off.