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Assassination Rogue rotation guide & helper

Play Assassination Rogue like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for patch 12.1.5 · World of Warcraft: Midnight · Windows
Guide

How Assassination plays.

Keep Garrote and Rupture bleeding on the target, build combo points with Mutilate, and spend them on Envenom. Deathmark and Kingsbane are your big cooldowns and go out once both bleeds are up. Both hero trees are in; with Darkest Night (Deathstalker) Envenom waits for full combo points.

One target

  1. Garrote from Stealth or with Improved Garrote (the stronger one), and kept up.
  2. Rupture at 5 combo points or more when it runs out (changeable).
  3. Deathmark with both bleeds and Envenom up, when Kingsbane is ready within 2 seconds; then Kingsbane.
  4. Vanish for a stronger Garrote inside Deathmark (with Improved Garrote).
  5. Envenom at 5 combo points: to keep it up, inside Deathmark, or above 70% energy.
  6. Mutilate (or Ambush) to build.

Packs

  • Fan of Knives builds from 2 targets (you can change the number).
  • Crimson Tempest spreads your bleeds while some mob is missing Garrote or Rupture, at most once every 3 seconds.
  • Rest your mouse on a mob next to you: Rupture goes there at 5 combo points, Garrote when it's missing or running out.
  • With Scent of Blood, Deathmark and Kingsbane wait for it in packs, but go anyway after 10 seconds of the fight (changeable).

Good to know

  • While you're stealthed the helper opens with Garrote or Ambush. Turn "Open from Stealth" off to open yourself.
  • Poisons go on out of combat (pick them under Rotation > Switches > Poisons).
  • Thistle Tea goes out below 30% energy.
  • Kick is handled by the helper's interrupt step.
What it does for you

Built for Assassination.

01

Cooldowns that line up

Your Assassination cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.

04

DoTs on every mob

Rest your mouse on another enemy and your missing DoT goes there. Your target never changes.

05

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

06

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Assassination spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Thistle TeaAmbushDeathmarkKingsbaneGarroteRuptureCrimson TempestShivFan of KnivesMutilateEnvenomVanish
Tuning

Tune Assassination your way.

A few of the settings you can change in game, shown with their default.

  • Open from Stealth (off = the helper waits while you're stealthed - you open) - on by default
  • Put poisons on out of combat (which ones: Rotation > Switches > Poisons) - on by default
  • Lines for 2+ targets start at 2 targets (and the single-target ones stop)
  • Lines for 4+ targets start at 4 targets (and the single-target ones stop)
  • Deathmark / Kingsbane in AoE: go after 10 s of the fight even when not every mob bleeds
Rogue

Other Rogue specs.

Every spec

All MidnightBridge rotations.

MidnightBridge

Play Assassination Rogue with the helper.

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