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Arcane Mage rotation guide & helper

Play Arcane Mage like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for patch 12.1.5 · World of Warcraft: Midnight · Windows
Guide

How Arcane plays.

You build Arcane Charges and spend them with Arcane Barrage. Clearcasting turns into Arcane Missiles, Prismatic Bolt goes out when it's there, and Arcane Blast is the filler. Arcane Surge and Touch of the Magi are your big cooldowns and go out on cooldown - the guides never hold them in Mythic+.

One target (Sunfury)

  1. Arcane Missiles with Clearcasting.
  2. Prismatic Bolt.
  3. Arcane Barrage at 4 Arcane Charges when Arcane Salvo has stacked up, or during Arcane Soul.
  4. Arcane Orb below 3 Arcane Charges.
  5. Arcane Pulse when you have no charges.
  6. Arcane Barrage when your mana is below 5%.
  7. Arcane Blast as the filler.

Packs

  • Pack lines start at 2 targets, or 5 with Spellfire Spheres (Sunfury).
  • Sunfury: Arcane Pulse in any pack of 2 or more while you're below 4 charges.
  • Spellslinger: Arcane Orb with Orb Mastery in packs, and Prismatic Bolt while Clearcasting is low.

Arcane Surge

  • Arcane Surge goes out on cooldown.
  • Touch of the Magi follows right after a Prismatic Bolt or Arcane Barrage, or when Arcane Surge has less than 12 seconds left.
  • Evocation when your mana is below 10% outside Surge and Touch, and Surge is more than 10 seconds away.
  • Presence of Mind right after an Arcane Barrage left you with no charges.
  • Your racial goes out inside Arcane Surge with Touch of the Magi.

Good to know

  • Hero talents pick the list by themselves: Splintering Sorcery plays the Spellslinger list, everything else plays Sunfury.
  • Out of mana during Surge or Touch, Arcane Barrage goes out instead of an Arcane Blast you can't pay for.
  • Arcane Missiles runs to the end - the helper doesn't cut a channel short.
  • Mirror Image stays yours. Counterspell goes out through the helper's interrupt step.
What it does for you

Built for Arcane.

01

Cooldowns that line up

Your Arcane cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.

04

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

05

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Arcane spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Arcane BarrageArcane OrbTouch of the MagiArcane SurgeEvocationPresence of MindPrismatic BoltArcane MissilesArcane Blast
Tuning

Tune Arcane your way.

A few of the settings you can change in game, shown with their default.

  • Lines for 2+ targets start at 2 targets (and the single-target ones stop)
Mage

Other Mage specs.

Every spec

All MidnightBridge rotations.

MidnightBridge

Play Arcane Mage with the helper.

Membership runs through Patreon, monthly, cancel any time. Your role arrives in our Discord by itself, then The Bridge launcher installs everything.