CLASSICBRIDGE
  1. ClassicBridge
  2. Rotations
  3. Protection Warrior

Protection Warrior tank guide & helper

Tank as Protection Warrior with your rotation, mitigation and defensives timed for you, kicks on the casts that matter and AoE threat on big pulls.

Updated for WoW Forever · Windows
Guide

How Protection plays.

You tank in Defensive Stance. Shield Block goes out whenever you're in melee in a fight - it's the surest way to light up Revenge, which is used every time it can. Thunder Clap and Demoralizing Shout hold packs, and rage is scarce, so Heroic Strike and Cleave are dumps only. Lines for spells you don't have yet are skipped.

One target

  1. Battle Shout kept up; Bloodrage in a fight below 20 rage while you're above 50% health.
  2. Shield Block in melee.
  3. Victory Rush below 90% health.
  4. Revenge, then Shield Slam (talent, level 40).
  5. Execute below 20% health, Overpower when it lights up.
  6. Demoralizing Shout and Thunder Clap's slow kept on the mob: in dungeons on mobs that live 8+ seconds, out in the world on a mob hitting you.
  7. Rend (in dungeons only while Revenge and Shield Slam are on cooldown), then Heroic Strike as a dump at 45 rage in dungeons, 60 out in the world.

Staying alive

  • Shield Block whenever you're in melee, Victory Rush below 90% health.
  • Demoralizing Shout on every mob that hits you (a switch) and in every dungeon fight.
  • Shield Wall and Last Stand come from the Defensives switch, below 35% health.

Packs

  • A pack is 2 or more mobs (changeable). Thunder Clap goes out on 2+ mobs right after Shield Block and Victory Rush.
  • Cleave at 40 rage, or at 30 while Thunder Clap is on cooldown; Heroic Strike at 35 rage in a pack.
  • Rend waits while Thunder Clap is about to come back (2 seconds), unless you have 30+ rage.

Good to know

  • In a group inside a dungeon or raid the helper puts you back in Defensive Stance. Solo you stay in Battle Stance: Revenge and Shield Block aren't usable there, and Overpower, Execute and Rend take over.
  • Sunder Armor: in dungeons up to 5 stacks on mobs that live 20+ seconds (bosses). Out in the world it's a switch, off.
  • Shield Bash is on the Interrupts page.
What it does for you

Built for Protection.

01

Defensives before the hit

Your defensives and mitigation go up at the health you choose.

02

Hold the pull

AoE and threat spells once enough mobs are on you, single-target spells on a single mob.

03

Kicks and stuns

Interrupts on the casts that matter, and no wasted casts on mobs that are immune.

04

The right spell rank

Highest, smart or a fixed rank for every spell, so you never waste mana.

05

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

06

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Protection spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Battle ShoutBloodrageShield BlockVictory RushThunder ClapRevengeShield SlamBloodthirstExecuteOverpowerDemoralizing ShoutRendSunder ArmorCleaveHeroic Strike
Tuning

Tune Protection your way.

A few of the settings you can change in game, shown with their default.

  • With 2 or more mobs
  • Stack up to 5
  • At 40 or more rage
  • Out in the world: dump rage at 60 or more
  • Demoralizing Shout on every mob that hits you (off = only on packs / dungeons) - on by default
Warrior

Other Warrior specs.

Every spec

All ClassicBridge rotations.

ClassicBridge

Play Protection Warrior with the helper.

Membership runs through Patreon, monthly, cancel any time. Your role arrives in our Discord by itself, then The Bridge launcher installs everything.