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Fury Warrior rotation guide & helper

Play Fury Warrior like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for WoW Forever · Windows
Guide

How Fury plays.

Fury fights in Battle Stance; Whirlwind needs Berserker Stance, and your stance is yours to pick. Once you have Bloodthirst (talent, level 40) it sits at the heart of the list, with Whirlwind right next to it, and Death Wish goes out on mobs that live long enough. Heroic Strike and Cleave are rage dumps only, because the swing they replace gives no rage. Lines for spells you don't have yet are skipped.

One target

  1. Battle Shout kept up; Victory Rush below 90% health.
  2. Death Wish on mobs that live 15+ seconds.
  3. Reckless Swings (it costs 25% of your health) only above 70% health and below 40 rage (changeable).
  4. Bloodthirst, then Whirlwind - it goes out on a single mob too (changeable).
  5. Overpower when it lights up; once you have Bloodthirst, only below 30 rage. Rend on mobs that live 9+ seconds.
  6. Execute below 20% health: always in dungeons, out in the world only up to 30 rage.
  7. Heroic Strike as a rage dump at 60 rage (65 once you have Bloodthirst, and only when Bloodthirst isn't ready within 1.5 seconds). Hamstring at 85 rage with Bloodthirst.

Rage and Gore Drinker

  • Without Gore Drinker: Bloodrage below 20 rage, Berserker Rage while a mob hits you and you're below 50 rage.
  • With the Gore Drinker talent: Bloodrage and Berserker Rage go out on cooldown in a fight (a switch, on). Berserker Rage also below 80% health.
  • Bloodrage only while you're above 50% health, skipped on mobs about to die.

Packs

  • Whirlwind on 2 or more mobs goes out before Bloodthirst.
  • Thunder Clap and Demoralizing Shout on 2+ mobs.
  • Cleave takes Heroic Strike's place on 2+ mobs at 60 rage, and waits when Bloodthirst is ready within 1.5 seconds.
  • Rend also goes on a close mob under your mouse that doesn't have it yet.

Good to know

  • Demoralizing Shout on every mob that hits you (a switch; off = packs only), Thunder Clap's slow on a mob hitting you that lives 8+ seconds.
  • When a mob dies within 4 seconds, leftover rage goes into Heroic Strike or Cleave.
  • Sunder Armor: in dungeons up to 5 stacks on mobs that live 20+ seconds (bosses). Out in the world it's a switch, off.
What it does for you

Built for Fury.

01

Cooldowns that line up

Your Fury cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, and no wasted casts on mobs that are immune.

04

DoTs on every mob

Rest your mouse on another enemy and your missing DoT goes there. Your target never changes.

05

The right spell rank

Highest, smart or a fixed rank for every spell, so you never waste mana.

06

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

In the rotation

Fury spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Battle ShoutBloodrageBerserker RageDeath WishReckless SwingsVictory RushDemoralizing ShoutWhirlwindBloodthirstOverpowerRendThunder ClapExecuteSunder ArmorCleaveHeroic StrikeHamstring
Tuning

Tune Fury your way.

A few of the settings you can change in game, shown with their default.

  • Reckless Swings (costs 25% health) only above 70% health
  • With 2 or more mobs
  • Stack up to 5
  • Dump rage at 60 or more
  • At 60 or more rage
  • Demoralizing Shout on every mob that hits you (off = only on packs) - on by default
  • Gore Drinker: Bloodrage / Berserker Rage on cooldown in a fight - on by default
Warrior

Other Warrior specs.

Every spec

All ClassicBridge rotations.

ClassicBridge

Play Fury Warrior with the helper.

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