CLASSICBRIDGE
  1. ClassicBridge
  2. Rotations
  3. Arms Warrior

Arms Warrior rotation guide & helper

Play Arms Warrior like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for WoW Forever · Windows
Guide

How Arms plays.

You fight in Battle Stance. Overpower goes out every time it lights up, Rend goes on mobs that live long enough, and Mortal Strike (talent, level 40) is used whenever you have the rage. Heroic Strike and Cleave are rage dumps only: they replace your next swing, and that swing gives no rage. Lines for spells you don't have yet are skipped.

One target

  1. Battle Shout kept up; Victory Rush below 90% health.
  2. Overpower when it lights up.
  3. Demoralizing Shout on every mob that hits you (a switch; off = packs only).
  4. Rend on mobs that live 9 seconds or more, until they drop below 20% health.
  5. Mortal Strike at 30+ rage, Slam with the Improved Slam talent while you stand still, then Spearing Strike (talent, level 25).
  6. Execute below 20% health: always in dungeons, out in the world only up to 30 rage (changeable).
  7. Heroic Strike as a rage dump at 60 rage, 85 once you have Execute (level 24). It waits when Mortal Strike is ready within 1.5 seconds.

Packs

  • Sweeping Strikes (talent, level 30) on 2 or more mobs, when Overpower is ready or you have 50+ rage. The mob count is yours to change.
  • Thunder Clap and Demoralizing Shout on 2+ mobs (Whirlwind too, when you're in Berserker Stance).
  • Cleave takes Heroic Strike's place on 2+ mobs, at 85 rage (60 before Execute), and holds while Sweeping Strikes comes back within 5 seconds.
  • Rend also goes on a close mob under your mouse that doesn't have it yet.

Good to know

  • Bloodrage below 20 rage while you're above 50% health, skipped on mobs about to die.
  • Thunder Clap's slow stays on a mob hitting you when it lives 8+ seconds.
  • No rage on Rend or Sunder Armor for a mob that dies in seconds; when a mob dies within 4 seconds, leftover rage goes into Heroic Strike.
  • Sunder Armor: in dungeons up to 5 stacks on mobs that live 20+ seconds (bosses). Out in the world it's a switch, off.
What it does for you

Built for Arms.

01

Cooldowns that line up

Your Arms cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, and no wasted casts on mobs that are immune.

04

DoTs on every mob

Rest your mouse on another enemy and your missing DoT goes there. Your target never changes.

05

The right spell rank

Highest, smart or a fixed rank for every spell, so you never waste mana.

06

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

In the rotation

Arms spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Battle ShoutBloodrageVictory RushSweeping StrikesOverpowerDemoralizing ShoutRendMortal StrikeSlamSpearing StrikeThunder ClapWhirlwindSunder ArmorCleaveExecuteHeroic Strike
Tuning

Tune Arms your way.

A few of the settings you can change in game, shown with their default.

  • With 2 or more mobs
  • Stack up to 5
  • Dump rage at 60 or more
  • At 60 or more rage
  • Demoralizing Shout on every mob that hits you (off = only on packs) - on by default
  • Once you have Execute (24): dump rage at 85 or more
  • Once you have Execute (24): Cleave at 85 or more
Warrior

Other Warrior specs.

Every spec

All ClassicBridge rotations.

ClassicBridge

Play Arms Warrior with the helper.

Membership runs through Patreon, monthly, cancel any time. Your role arrives in our Discord by itself, then The Bridge launcher installs everything.