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Protection Paladin tank guide & helper

Tank as Protection Paladin with your rotation, mitigation and defensives timed for you, kicks on the casts that matter and AoE threat on big pulls.

Updated for WoW Forever · Windows
Guide

How Protection plays.

Righteous Fury stays on (the helper keeps it up). Seal of Fury is your Seal while tanking - its Judgement taunts - and Judgement goes out on cooldown, since in Forever it doesn't use up your Seal. Holy Shield (talent, level 40) is kept up, Holy Strike and Consecration do the rest. Lines for spells you don't have yet are skipped.

One target

  1. Flash of Light on yourself below 35% health (with 15% mana), standing still.
  2. Seal of Fury kept up in a group - and solo too (a switch, on).
  3. Judgement in a group whenever your Seal is up.
  4. Holy Shield kept up in a fight.
  5. Hammer of Wrath below 20% health, Judgement solo at 20%+ mana, Exorcism on Undead / Demons.
  6. Holy Strike at 10%+ mana; it waits when Holy Shield is ready within 1.5 seconds.
  7. Consecration on a single mob at 60%+ mana.

Staying alive

  • Holy Shield also goes up before the pull, when your target is 15 yards or closer (a switch, on).
  • Mana is your second health bar: Flash of Light heals you when you're low (Holy Light before you have it).
  • Lay on Hands and Divine Protection come from the Defensives switch.

Packs

  • Consecration on 2 or more mobs next to you at 30%+ mana (changeable).
  • Holy Wrath on 2+ Undead / Demon mobs at 30%+ mana, standing still.

Good to know

  • With Seal of Fury off solo, the helper keeps Seal of Command (Righteousness before you have it).
  • Blessing of Might is kept up by the helper; your Aura stays on by itself.
What it does for you

Built for Protection.

01

Defensives before the hit

Your defensives and mitigation go up at the health you choose.

02

Hold the pull

AoE and threat spells once enough mobs are on you, single-target spells on a single mob.

03

Kicks and stuns

Interrupts on the casts that matter, and no wasted casts on mobs that are immune.

04

The right spell rank

Highest, smart or a fixed rank for every spell, so you never waste mana.

05

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

06

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Protection spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Flash of LightHoly LightSeal of FuryJudgementHoly ShieldHoly StrikeConsecrationHoly WrathSeal of CommandSeal of RighteousnessHammer of WrathExorcismHoly Shock
Tuning

Tune Protection your way.

A few of the settings you can change in game, shown with their default.

  • Heal yourself below 35% health
  • With 3 or more mobs
  • Lines for 1+ targets start at 1 targets (and the single-target ones stop)
Paladin

Other Paladin specs.

Every spec

All ClassicBridge rotations.

ClassicBridge

Play Protection Paladin with the helper.

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