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Elemental Shaman rotation guide & helper

Play Elemental Shaman like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for WoW Forever · Windows
Guide

How Elemental plays.

Flame Shock, then Lightning Bolt while the mob is still on its way to you - free damage before it arrives. Once a mob is in melee, Lightning Bolt stops (every hit pushes the cast back) and you melee with Earth Shock when it's ready. With the Eye of the Storm talent, Lightning Bolt keeps going in melee too.

One target

  1. Searing Totem when the mob is within 20 yards and lives 10 seconds or more.
  2. Flame Shock on mobs living 12 seconds or more, at 40% mana (15% once the mob is in melee).
  3. Lightning Mastery on mobs living 15 seconds or more.
  4. Fire Nova on one mob too, in melee while your fire totem is up, at 40% mana.
  5. Lightning Bolt while the mob isn't in melee.
  6. Earth Shock in melee or while you move, at 15% mana or more.

Packs

  • Chain Lightning with 2 or more mobs, at 40% mana.
  • Magma Totem with 3 or more mobs next to you, and Fire Nova with 3 or more mobs.
  • A free Fire Nova on Clearcasting.
  • Flame Shock goes on the mob under your mouse when it fights you and isn't your target (30% mana or more). The "DoTs on other mobs" switch turns it off.

Good to know

  • No overkill: no Earth Shock on a mob below 15% health, or below 35% right after a Lightning Bolt went off - the bolt or your melee finishes it.
  • Spell ranks: Lightning Bolt and Earth Shock use Smart ranks by default - a cheaper rank when the mob is almost dead or your mana is low.
  • You heal yourself with Lesser Healing Wave below 35% health. Lightning Shield and your weapon imbue are kept up for you.
  • Buff totems are yours to drop, and the helper never walks you into melee.
What it does for you

Built for Elemental.

01

Cooldowns that line up

Your Elemental cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, and no wasted casts on mobs that are immune.

04

DoTs on every mob

Rest your mouse on another enemy and your missing DoT goes there. Your target never changes.

05

The right spell rank

Highest, smart or a fixed rank for every spell, so you never waste mana.

06

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

In the rotation

Elemental spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Lesser Healing WaveHealing WaveMagma TotemSearing TotemFlame ShockFire NovaLightning MasteryChain LightningLightning BoltEarth Shock
Tuning

Tune Elemental your way.

A few of the settings you can change in game, shown with their default.

  • Heal yourself below 35% health
  • With 3 or more mobs
  • At 15% mana or more
  • DoTs on the mob under your mouse (spread): only at 30% mana or more
  • Chain Lightning for 2 or more mobs
  • Magma Totem for 3 or more mobs next to you
  • Fire Nova on one mob too (level 30: your hardest hit) - on by default
Shaman

Other Shaman specs.

Every spec

All ClassicBridge rotations.

ClassicBridge

Play Elemental Shaman with the helper.

Membership runs through Patreon, monthly, cancel any time. Your role arrives in our Discord by itself, then The Bridge launcher installs everything.