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Vengeance Demon Hunter tank guide & helper

Tank as Vengeance Demon Hunter with your rotation, mitigation and defensives timed for you, kicks on the casts that matter and AoE threat on big pulls.

Updated for patch 12.1.5 · World of Warcraft: Midnight · Windows
Guide

How Vengeance plays.

Demon Spikes stays up the whole fight. Fracture builds Soul Fragments and Spirit Bomb spends them at 5 souls (changeable; one less in Metamorphosis, 3 while Fiery Demise burns). Sigil of Flame, Immolation Aura, Fiery Brand, Sigil of Spite, Soul Carver and Fel Devastation go out on cooldown.

One target

  1. Demon Spikes whenever it's down in combat.
  2. Sigil of Flame when you have 2 souls or fewer.
  3. Fiery Brand, Sigil of Spite, Soul Carver and Fel Devastation as they come up.
  4. Metamorphosis with your souls ready.
  5. Spirit Bomb at your soul count.
  6. Immolation Aura and Sigil of Flame.
  7. Fracture at 4 souls or fewer, Soul Cleave, then Felblade and Throw Glaive.

Staying alive

  • Demon Spikes kept up in combat.
  • Metamorphosis is your big defensive and your burst.
  • Fiery Brand isn't left sitting at 2 charges.

Packs

  • 3 or more targets count as a pack.
  • Aldrachi Reaver spends souls with Spirit Bomb in packs and Soul Cleave on 1-2 targets.
  • Immolation Aura comes first in packs with Fallout.

Good to know

  • Both hero trees work: Annihilator (the guides' pick, Voidfall) and Aldrachi Reaver (Reaver's Glaive).
  • Sigils land under you, since you tank in the pack.
  • Infernal Strike is yours; interrupts go out through the helper's interrupt step.
What it does for you

Built for Vengeance.

01

Defensives before the hit

Your defensives and mitigation go up at the health you choose, and before a big tank hit lands (works with your boss mod).

02

Hold the pull

AoE and threat spells once enough mobs are on you, single-target spells on a single mob.

03

Kicks and stuns

Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.

04

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

05

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Vengeance spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Demon SpikesSigil of FlameImmolation AuraMetamorphosisSoul CleaveReaver's GlaiveFiery BrandSigil of SpiteFel DevastationSoul CarverFractureFelbladeThrow GlaiveSpirit Bomb
Tuning

Tune Vengeance your way.

A few of the settings you can change in game, shown with their default.

  • Spirit Bomb: Soul Fragments needed (SimC 5, Method 6; 1 less in Metamorphosis)
  • Fel Devastation: Fury above 85%
  • Soul Cleave: Fury at least 70%
  • Fracture: Voidfall Building stacks at least 2
  • Fracture: Soul Fragments stacks at most 4
  • Fracture: Fury below 40%
  • Spirit Bomb: Fury at least 60%
  • Fracture: Fury at least 45%
  • Fracture: Fury below 75% (2nd rule)
  • Spirit Bomb: Voidfall Spending stacks below 3
Demon Hunter

Other Demon Hunter specs.

Every spec

All MidnightBridge rotations.

MidnightBridge

Play Vengeance Demon Hunter with the helper.

Membership runs through Patreon, monthly, cancel any time. Your role arrives in our Discord by itself, then The Bridge launcher installs everything.