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Survival Hunter rotation guide & helper

Play Survival Hunter like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for patch 12.1.5 · World of Warcraft: Midnight · Windows
Guide

How Survival plays.

Kill Command builds Tip of the Spear, and your next big hits spend it: Wildfire Bomb, Boomstick, Moonlight Chakram and Raptor Strike. Takedown is your cooldown, and Kill Command goes out right before it. The guides pick Sentinel; with Howl of the Pack Leader you play Pack Leader.

One target (Sentinel)

  1. Kill Command when you have no Tip of the Spear.
  2. Boomstick with Tip of the Spear.
  3. Wildfire Bomb while Sentinel's Mark is on the target, or before it caps on charges.
  4. Kill Command right before Takedown, then Takedown.
  5. Moonlight Chakram, then Raptor Strike.
  6. Kill Command, Wildfire Bomb and Takedown fill the rest.

One target (Pack Leader)

  1. Kill Command when a Pack Leader beast is ready and Tip of the Spear is below 2.
  2. Kill Command right before Takedown, then Takedown.
  3. Wildfire Bomb and Boomstick with Tip of the Spear.
  4. Raptor Strike, then Kill Command and Takedown.

Packs

  • The pack order starts at 3 targets (you can change the number).
  • Sentinel: Kill Command with no Tip of the Spear, Boomstick, Wildfire Bomb, Takedown, Moonlight Chakram, then Raptor Strike.
  • Pack Leader: Wildfire Bomb also goes out before it caps on charges.

Good to know

  • Takedown leaps you to the target, so the helper uses it only when you're already in melee.
  • Boomstick is a 3-second channel, and the helper lets it run.
  • Aspect of the Eagle stays yours (there's a queue macro for it on the Macros page); Muzzle is handled by the helper's interrupt step.
What it does for you

Built for Survival.

01

Cooldowns that line up

Your Survival cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.

04

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

05

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Survival spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Kill CommandTakedownWildfire BombBoomstickRaptor StrikeMoonlight Chakram
Tuning

Tune Survival your way.

A few of the settings you can change in game, shown with their default.

  • Lines for 3+ targets start at 3 targets (and the single-target ones stop)
Hunter

Other Hunter specs.

Every spec

All MidnightBridge rotations.

MidnightBridge

Play Survival Hunter with the helper.

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