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Marksmanship Hunter rotation guide & helper

Play Marksmanship Hunter like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for patch 12.1.5 · World of Warcraft: Midnight · Windows
Guide

How Marksmanship plays.

Aimed Shot is your big cast, and the Precise Shots it gives you go into Arcane Shot. Explosive Shot, Volley and Rapid Fire go out on cooldown, and Trueshot lines up with Explosive Shot. Steady Shot is the filler. The guides pick Sentinel; with Black Arrow you play Dark Ranger.

One target

  1. Explosive Shot (it waits while Lock and Load is up with Tactical Reload).
  2. Volley, then Trueshot.
  3. Moonlight Chakram before it runs out (5 seconds, changeable).
  4. Aimed Shot inside Trueshot without Precise Shots; Rapid Fire.
  5. Kill Shot or Arcane Shot with Precise Shots (Multi-Shot on 2 targets with Aspect of the Hydra).
  6. Aimed Shot, Moonlight Chakram, then Steady Shot.

Dark Ranger

  • Black Arrow with Precise Shots comes first.
  • Explosive Shot, Volley, Aimed Shot before it caps, then Trueshot, Rapid Fire and Wailing Arrow.
  • Arcane Shot with Precise Shots, then Aimed Shot, Black Arrow and Steady Shot.

Packs

  • From 3 targets with Trick Shots (you can change the number), Multi-Shot keeps Trick Shots up.
  • Aimed Shot and Rapid Fire go out while Trick Shots is up.
  • Multi-Shot above 75 Focus, Steady Shot as the filler.

Good to know

  • Volley lands at your mouse, so keep it on the pack.
  • Aimed Shot waits while you move, unless Lock and Load made it instant. Steady Shot and Rapid Fire go while you move.
  • The Aimed Shot before the pull is yours; Counter Shot is handled by the helper's interrupt step.
What it does for you

Built for Marksmanship.

01

Cooldowns that line up

Your Marksmanship cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.

04

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

05

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Marksmanship spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Explosive ShotVolleyAimed ShotBlack ArrowMulti-ShotTrueshotRapid FireWailing ArrowSteady ShotArcane ShotMoonlight ChakramKill Shot
Tuning

Tune Marksmanship your way.

A few of the settings you can change in game, shown with their default.

  • Lines for 3+ targets start at 3 targets (and the single-target ones stop)
  • Lines for 2+ targets start at 2 targets (and the single-target ones stop)
Hunter

Other Hunter specs.

Every spec

All MidnightBridge rotations.

MidnightBridge

Play Marksmanship Hunter with the helper.

Membership runs through Patreon, monthly, cancel any time. Your role arrives in our Discord by itself, then The Bridge launcher installs everything.