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Protection Warrior tank guide & helper

Tank as Protection Warrior with your rotation, mitigation and defensives timed for you, kicks on the casts that matter and AoE threat on big pulls.

Updated for patch 12.1.5 · World of Warcraft: Midnight · Windows
Guide

How Protection plays.

Shield Slam is your main hit, Thunder Clap and Revenge fill the gaps, and Devastate is the last filler. Your rage goes into Shield Block and Ignore Pain to stay alive. The helper follows your hero talents by itself: Demolish plays the Colossus order, Lightning Strikes the Mountain Thane order.

One target

  1. Avatar, Ravager, Champion's Spear and Shield Charge as they come up; Demolish at 5 Colossal Might stacks (changeable).
  2. Shield Slam.
  3. Thunder Clap while Phalanx is down.
  4. Execute.
  5. Revenge when it's free, then Thunder Clap and Revenge.
  6. Devastate as the filler.

Staying alive

  • Shield Block is kept up: it goes out again with 10 seconds or less left (changeable).
  • Ignore Pain spends rage before it overflows, and goes out next to your other spells.
  • Demoralizing Shout goes out with Booming Voice.
  • Shield Wall isn't in the rotation: the helper's defensive step uses it by your health.

Packs

  • The pack order starts at 3 targets (you can change the number).
  • Colossus: Revenge when it's free, Shield Slam with Phalanx, Thunder Clap, Revenge and Shield Slam.
  • Mountain Thane: Thunder Blast first, then Shield Slam with Phalanx, Thunder Clap and Revenge.
  • Thunder Blast at two charges goes out early once 2 or more enemies are around.

Good to know

  • With no hero talent picked yet, the helper plays the Colossus one-target order.
  • Charge stays with the Charge macro.
  • With Javelineer, Wrecking Throw and Shattering Throw join the one-target order.
What it does for you

Built for Protection.

01

Defensives before the hit

Your defensives and mitigation go up at the health you choose, and before a big tank hit lands (works with your boss mod).

02

Hold the pull

AoE and threat spells once enough mobs are on you, single-target spells on a single mob.

03

Kicks and stuns

Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.

04

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

05

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Protection spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

AvatarIgnore PainRavagerThunder BlastDemoralizing ShoutChampion's LeapChampion's SpearDemolishShield ChargeShield BlockThunder ClapRevenge!Shield SlamExecuteWrecking ThrowShattering ThrowDevastate
Tuning

Tune Protection your way.

A few of the settings you can change in game, shown with their default.

  • Lines for 2+ targets start at 2 targets (and the single-target ones stop)
  • Lines for 3+ targets start at 3 targets (and the single-target ones stop)
  • Lines for 1+ targets start at 1 targets (and the single-target ones stop)
  • Avatar: Thunder Blast stacks at most 2
  • Ignore Pain: Rage at least 70%
  • Ignore Pain: Rage at least 35% (2nd rule)
  • Demolish: Colossal Might stacks at least 5
  • Shield Block: Shield Block time left at most 10 s
  • Shield Slam: Rage below 30%
  • Thunder Clap: Rage below 30%
Warrior

Other Warrior specs.

Every spec

All MidnightBridge rotations.

MidnightBridge

Play Protection Warrior with the helper.

Membership runs through Patreon, monthly, cancel any time. Your role arrives in our Discord by itself, then The Bridge launcher installs everything.