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Arms Warrior rotation guide & helper

Play Arms Warrior like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for patch 12.1.5 · World of Warcraft: Midnight · Windows
Guide

How Arms plays.

Arms plays around Colossus Smash: Avatar, Ravager and your racial line up with it, and your hardest hits land inside it. Mortal Strike and Overpower are your core hits, Rend (or Cleave, if you have it) stays on the target, and Execute takes over on low targets. The helper follows your hero talents by itself: Demolish plays the Colossus order, Slayer's Dominance the Slayer order.

One target

  1. Mortal Strike while Colossal Might is below 10 stacks.
  2. Rend (through Cleave when you have it) when it's about to run out, or before Colossus Smash with 10 seconds or less left.
  3. Ravager right before Colossus Smash, then Avatar, Colossus Smash and Champion's Spear.
  4. Demolish inside Colossus Smash while Colossal Might is up.
  5. Heroic Strike, Execute with two Sudden Death charges, Mortal Strike.
  6. Execute, Overpower, then Slam as the filler and Wrecking Throw last.

Packs

  • With exactly 2 targets, Sweeping Strikes goes out first.
  • From 3 targets the pack order starts (you can change the number): Sweeping Strikes, Ravager, Avatar, Colossus Smash, Champion's Spear and Cleave come first.
  • Bladestorm and Whirlwind come in packs; on Slayer, Bladestorm goes out early and Storm Bolt during it.

Low targets

  • The execute order starts below 20% health, or below 35% with Massacre.
  • Colossus Smash, Heroic Strike and Demolish inside the Smash come first, then Mortal Strike and Execute.
  • On Slayer, Bladestorm goes out with Colossus Smash or Avatar, and Execute goes out with Sudden Death or above 40 rage.

Good to know

  • With no hero talent picked yet, the helper plays the Colossus one-target order.
  • Charge stays with the Charge macro, and Pummel is handled by the helper's interrupt step.
  • Berserking, Blood Fury, Fireblood and Ancestral Call go out inside Colossus Smash.
What it does for you

Built for Arms.

01

Cooldowns that line up

Your Arms cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.

04

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

05

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Arms spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Sweeping StrikesRavagerAvatarColossus SmashChampion's SpearCleaveMortal StrikeDemolishOverpowerExecuteHeroic StrikeSlamBladestormWrecking ThrowWhirlwindRendStorm Bolt
Tuning

Tune Arms your way.

A few of the settings you can change in game, shown with their default.

  • Lines for 3+ targets start at 3 targets (and the single-target ones stop)
  • Lines for 2+ targets start at 2 targets (and the single-target ones stop)
Warrior

Other Warrior specs.

Every spec

All MidnightBridge rotations.

MidnightBridge

Play Arms Warrior with the helper.

Membership runs through Patreon, monthly, cancel any time. Your role arrives in our Discord by itself, then The Bridge launcher installs everything.