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Frost Death Knight rotation guide & helper

Play Frost Death Knight like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for patch 12.1.5 · World of Warcraft: Midnight · Windows
Guide

How Frost plays.

Frost spends runes on Obliterate when Killing Machine is up, uses Howling Blast when Rime is up, and dumps runic power with Frost Strike. Pillar of Frost is the big cooldown, and Frostwyrm's Fury, Breath of Sindragosa and your racial line up inside it.

One target

  1. Death Strike when you're at 35% health or lower (changeable).
  2. Obliterate with 2 Killing Machine stacks, or with 1 and at least 3 runes.
  3. Howling Blast with Rime.
  4. Frost Strike at 5 Razorice stacks with Shattering Blade, or when runic power is nearly full without it.
  5. Obliterate with Killing Machine.
  6. Frost Strike.
  7. Obliterate.

Packs

  • From 2 targets the pack list takes over (changeable).
  • Frostscythe replaces Obliterate with Killing Machine from 3 targets.
  • Howling Blast keeps Frost Fever up, Glacial Advance goes out from 3 targets (4 with Deathly Blows).
  • Remorseless Winter on 2 or more targets, or with Gathering Storm.
  • Breath of Sindragosa, Frostscythe, Glacial Advance and Frostwyrm's Fury hit in front of you - face the pack.

Cooldowns

  • In Mythic+ the cooldowns go out on cooldown, no holding for packs.
  • Pillar of Frost, with Breath of Sindragosa while Pillar is up. With Deathbringer, Pillar waits for 2 runes (changeable).
  • Raise Dead on cooldown, Empower Rune Weapon when you're short on runes.
  • Before Breath of Sindragosa the helper saves runic power; with Deathbringer it saves runes for Reaper's Mark.

Good to know

  • Deathbringer and Rider of the Apocalypse both work: the helper follows your talents.
  • With Frostbane the game turns Frost Strike into Frostbane, so the helper uses that button.
  • Anti-Magic Shell stays a defensive (by health and magic hits), and Mind Freeze is handled by the helper's kick step.
What it does for you

Built for Frost.

01

Cooldowns that line up

Your Frost cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.

04

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

05

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Frost spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Death StrikeFrostscytheFrost StrikeObliterateHowling BlastGlacial AdvanceRemorseless WinterPillar of FrostBreath of SindragosaReaper's MarkFrostwyrm's FuryRaise DeadEmpower Rune Weapon
Tuning

Tune Frost your way.

A few of the settings you can change in game, shown with their default.

  • Death Strike: your own health at most 35%
  • Lines for 2+ targets start at 2 targets (and the single-target ones stop)
  • Lines for 5+ targets start at 5 targets (and the single-target ones stop)
  • Lines for 3+ targets start at 3 targets (and the single-target ones stop)
Death Knight

Other Death Knight specs.

Every spec

All MidnightBridge rotations.

MidnightBridge

Play Frost Death Knight with the helper.

Membership runs through Patreon, monthly, cancel any time. Your role arrives in our Discord by itself, then The Bridge launcher installs everything.