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Blood Death Knight tank guide & helper

Tank as Blood Death Knight with your rotation, mitigation and defensives timed for you, kicks on the casts that matter and AoE threat on big pulls.

Updated for patch 12.1.5 · World of Warcraft: Midnight · Windows
Guide

How Blood plays.

This rotation follows Kyrasis' Mythic+ tanking guide, not a damage list. Death Strike is your heal, Marrowrend keeps Bone Shield stacked, and Blood Boil keeps Blood Plague on the pack for threat. Dancing Rune Weapon goes out mostly on cooldown, strongest at the start of a pull.

One target

  1. Death Strike when you're below 70% health (changeable).
  2. Raise Dead and Dancing Rune Weapon on cooldown.
  3. Marrowrend when Bone Shield is missing, has under 5 seconds left, or is under 3 stacks.
  4. Blood Boil when your target has no Blood Plague or under 3 seconds of it.
  5. Death Strike at 84% runic power or more (105 of 125), Reaper's Mark with Deathbringer.
  6. Marrowrend under 7 Bone Shield stacks, Death and Decay, Blood Boil on Boiling Point.
  7. Heart Strike, Consumption, Blood Boil, Death's Caress.

Staying alive

  • Death Strike heals what you took in the last 5 seconds, so the 70% line comes before everything else.
  • Death's Caress sits right under Marrowrend: it goes out when Marrowrend can't (not enough runes).
  • Bone Shield is refreshed with 5 seconds left (changeable), a little earlier than the guide's 3, so you still have the runes for it.
  • Vampiric Blood isn't in the rotation: the helper's defensive step uses it by health (50%, Spells page) and before boss tank hits.

Packs

  • Blood Boil is your first threat tool on a new pack.
  • With San'layn, Death and Decay goes out from 4 targets (changeable) or with Crimson Scourge.

Good to know

  • Deathbringer and San'layn both work: the helper picks the right list from your talents. With San'layn, Heart Strike becomes Vampiric Strike while it's up.
  • Your racial goes out during Dancing Rune Weapon.
What it does for you

Built for Blood.

01

Defensives before the hit

Your defensives and mitigation go up at the health you choose, and before a big tank hit lands (works with your boss mod).

02

Hold the pull

AoE and threat spells once enough mobs are on you, single-target spells on a single mob.

03

Kicks and stuns

Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.

04

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

05

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Blood spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Death StrikeRaise DeadDancing Rune WeaponMarrowrendDeath's CaressBlood BoilReaper's MarkDeath and DecayHeart StrikeConsumption
Tuning

Tune Blood your way.

A few of the settings you can change in game, shown with their default.

  • Death Strike: your own health below 70%
  • Marrowrend / Death's Caress: refresh Bone Shield when under 5 s left
  • Lines for 4+ targets start at 4 targets (and the single-target ones stop)
  • Marrowrend: Bone Shield stacks below 3
  • Marrowrend: Exterminate time left below 3 s
  • Marrowrend: Exterminate stacks at least 2
  • Deaths Caress: Bone Shield stacks below 3
  • Blood Boil: Blood Plague (on the target) time left below 3 s
  • Death Strike: Runic Power at least 84%
  • Marrowrend: Bone Shield stacks below 7 (2nd rule)
Death Knight

Other Death Knight specs.

Every spec

All MidnightBridge rotations.

MidnightBridge

Play Blood Death Knight with the helper.

Membership runs through Patreon, monthly, cancel any time. Your role arrives in our Discord by itself, then The Bridge launcher installs everything.