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Elemental Shaman rotation guide & helper

Play Elemental Shaman like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for patch 12.1.5 · World of Warcraft: Midnight · Windows
Guide

How Elemental plays.

Keep Flame Shock on your target: Lava Burst only goes out while your Flame Shock is on it. Lava Burst lights up Master of the Elements, and Earth Shock, Elemental Blast or Tempest go out inside it. Stormkeeper and Ascendance are your cooldowns, Lightning Bolt is the filler.

One target

  1. Stormkeeper on cooldown - held when Ascendance is less than 10 seconds away, so they line up.
  2. Flame Shock (or Voltaic Blaze) when it needs a refresh.
  3. Ascendance on cooldown, unless Stormkeeper is back within 15 seconds.
  4. Lava Burst to light up Master of the Elements.
  5. Tempest, Elemental Blast or Earth Shock with Master of the Elements, or when Maelstrom is nearly full.
  6. Lightning Bolt as the filler (Chain Lightning on 2 targets).

Packs

  • From 3 targets the pack list takes over (changeable).
  • Earthquake is the spender there, with Elemental Blast in between on smaller packs.
  • Lava Burst with Lava Surge, Tempest, and Chain Lightning as the filler.
  • The mob under your mouse (fighting you, not your target) gets Flame Shock when it's missing or running out.

Good to know

  • While you move: Flame Shock, Voltaic Blaze and Frost Shock, and Spiritwalker's Grace when you've been moving for about a second.
  • Lightning Shield, Flametongue Weapon, Thunderstrike Ward and Skyfury are kept up by the helper. Stormkeeper before the pull is yours.
  • Farseer is the hero tree the guides pick; Stormbringer works too.
  • Astral Shift goes out at 40% health (Spells page), and Wind Shear is handled by the helper's kick step.
What it does for you

Built for Elemental.

01

Cooldowns that line up

Your Elemental cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.

04

DoTs on every mob

Rest your mouse on another enemy and your missing DoT goes there. Your target never changes.

05

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

06

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Elemental spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Spiritwalker's GraceNature's SwiftnessStormkeeperAncestral SwiftnessFlame ShockVoltaic BlazeChain LightningAscendanceElemental BlastEarthquakeLava BurstTempestFrost ShockLightning BoltEarth Shock
Tuning

Tune Elemental your way.

A few of the settings you can change in game, shown with their default.

  • Lines for 3+ targets start at 3 targets (and the single-target ones stop)
  • Lines for 4+ targets start at 4 targets (and the single-target ones stop)
Shaman

Other Shaman specs.

Every spec

All MidnightBridge rotations.

MidnightBridge

Play Elemental Shaman with the helper.

Membership runs through Patreon, monthly, cancel any time. Your role arrives in our Discord by itself, then The Bridge launcher installs everything.