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Marksmanship Hunter rotation guide & helper

Play Marksmanship Hunter like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for WoW Forever · Windows
Guide

How Marksmanship plays.

Aimed Shot (level 20) comes before Serpent Sting in your list, and Sniper Shot - much stronger since launch - follows it on mobs that live long enough. Your pet is called, sent at your target and healed by the helper, unless you play the Lone Wolf talent. In Forever your shots don't clip Auto Shot, so there's no shot timing to watch.

One target

  1. Call Pet when it's missing (not with Lone Wolf); Mend Pet below 40% pet health.
  2. Aspect of the Hawk (Aspect of the Monkey before you have it), Hunter's Mark on mobs that live 8+ seconds.
  3. Rapid Fire on mobs that live 15+ seconds.
  4. Serpent Sting on mobs that live 9+ seconds.
  5. Aimed Shot, then Sniper Shot (a 4 second cast) on mobs that live 6+ seconds - both standing still.
  6. Arcane Shot when two hawks are out with more than 6 seconds left, else Summon Hawk.
  7. Arcane Shot before you have hawks, at 20%+ mana or on a mob about to die.

Packs

  • Multi-Shot on 2 or more mobs (changeable); once you have Volley, only up to 4.
  • Volley (level 40) lands at your mouse on 3+ mobs, at 30%+ mana, standing still.
  • Serpent Sting also goes on the mob under your mouse that doesn't have it yet, at 30%+ mana.

Good to know

  • A mob in melee range: Raptor Strike, Mongoose Bite, Strider Kick and Counterattack take over.
  • The helper doesn't start a cast that a mob running at you would push back (a switch, on).
  • Weave build (level 60, a switch, off): Arcane Shot and Multi-Shot instead of Aimed Shot on one mob, Aimed Shot only before the pull.
  • Revive Pet, Disengage, traps and Aspect of the Cheetah stay yours.
What it does for you

Built for Marksmanship.

01

Cooldowns that line up

Your Marksmanship cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, and no wasted casts on mobs that are immune.

04

DoTs on every mob

Rest your mouse on another enemy and your missing DoT goes there. Your target never changes.

05

The right spell rank

Highest, smart or a fixed rank for every spell, so you never waste mana.

06

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

In the rotation

Marksmanship spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Call PetMend PetAspect of the MonkeyAspect of the HawkHunter's MarkRapid FireMulti-ShotVolleySerpent StingAimed ShotArcane ShotSniper ShotSummon HawkRaptor StrikeMongoose BiteStrider KickCounterattack
Tuning

Tune Marksmanship your way.

A few of the settings you can change in game, shown with their default.

  • When your pet is below 40% health
  • With 2 or more mobs
  • Volley (40, lands at your mouse) with 3 or more mobs
  • Arcane Shot at 20% mana or more
  • DoTs on the mob under your mouse (spread): only at 30% mana or more
Hunter

Other Hunter specs.

Every spec

All ClassicBridge rotations.

ClassicBridge

Play Marksmanship Hunter with the helper.

Membership runs through Patreon, monthly, cancel any time. Your role arrives in our Discord by itself, then The Bridge launcher installs everything.