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Frost Mage rotation guide & helper

Play Frost Mage like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for WoW Forever · Windows
Guide

How Frost plays.

Frostbolt is your filler, and Fireball fills in before you learn it. When the target is frozen by Frost Nova or Frostbite, Ice Lance goes out right away, and Fingers of Frost turns it into a strong hit while you cast. With the Ice Barrier talent, the helper keeps Ice Barrier up for its damage buff. Lines for spells you don't have yet are skipped, and the helper uses the right rank.

One target

  1. Ice Barrier kept up for its damage buff (a main setting).
  2. Cone of Cold at 5 Winter's Chill stacks when your target is within 10 yards (with Winter's Chill), and Cold Snap to bring it back.
  3. Ice Lance on a target frozen by Frost Nova or Frostbite.
  4. Ice Lance with Fingers of Frost while you move, or with 1 stack during a Frostbolt cast.
  5. Arcane Missiles when Missile Barrage lights up.
  6. Arcane Blast to keep 1 stack up, while you have 40% mana or more (without Winter's Chill).
  7. Fire Blast while you move, or to finish a mob under 30% health (once you have Ice Lance, only a mob about to die).
  8. Frostbolt.

Packs

  • Arcane Explosion with 3 or more mobs around you, while you have 40% mana or more.
  • Cone of Cold when 2 or more mobs are in melee with you, and on a frozen target within 10 yards when Ice Lance isn't ready.
  • Blizzard (in a group) and Flamestrike are off by default; turn them on with a mob count. Both land at your mouse.

Mana and close calls

  • Frost Nova when a mob reaches you in a fight (a main setting), then stepping back is yours.
  • Evocation below 10% mana, if the mob lives longer than 12 seconds and you're standing still.
  • Wand when your mana is under 15% or the mob is under 10% health, and as the last thing on the list.

Good to know

  • Ice Lance and Fire Blast share one cooldown, so Fire Blast stays for moving and finishing.
  • Cold Snap waits until Cone of Cold has more than 7 seconds of cooldown left (changeable).
  • Polymorph, Blink, Counterspell, Ice Block and conjuring stay yours (the helper may use Counterspell and Polymorph on enemy casts).
What it does for you

Built for Frost.

01

Cooldowns that line up

Your Frost cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, and no wasted casts on mobs that are immune.

04

The right spell rank

Highest, smart or a fixed rank for every spell, so you never waste mana.

05

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

06

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Frost spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Frost NovaEvocationIce BarrierCold SnapCone of ColdIce LanceArcane MissilesArcane BlastFire BlastBlizzardArcane ExplosionFlamestrikeFrostboltFireball
Tuning

Tune Frost your way.

A few of the settings you can change in game, shown with their default.

  • x - on by default
  • x
  • x
  • Keep Ice Barrier up for its damage buff (Frigid Power) - on by default
Mage

Other Mage specs.

Every spec

All ClassicBridge rotations.

ClassicBridge

Play Frost Mage with the helper.

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