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Fire Mage rotation guide & helper

Play Fire Mage like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for WoW Forever · Windows
Guide

How Fire plays.

Fireball is your main spell from level 1, and Fire Blast goes out on cooldown. With the Fire talent Heating Up, three stacks make your next Pyroblast fast, so the helper casts it the moment you have them. With Improved Scorch, Scorch builds and keeps up Fire Vulnerability on the target. Lines for spells you don't have yet are skipped, and the helper uses the right rank.

One target

  1. Combustion on mobs that live 15 seconds or more, once Fire Vulnerability is at 5 stacks (or right away without Improved Scorch).
  2. Scorch again when Fire Vulnerability has under 4 seconds left.
  3. Pyroblast at 3 Heating Up stacks (changeable), or at 2 stacks when they have under 4 seconds left.
  4. Fire Blast on cooldown.
  5. Scorch until Fire Vulnerability reaches 5 stacks, on mobs that live 12 seconds or more.
  6. Arcane Missiles when Missile Barrage lights up.
  7. Fireball as the filler, with a few Scorches for 6 seconds after each Fireball (leveling build, a switch). With Fingers of Frost, Frostfire Bolt is the filler instead.

Packs

  • Blast Wave with 2 or more mobs around you.
  • Arcane Explosion with 3 or more mobs around you, while you have 40% mana or more.
  • Cone of Cold when 2 or more mobs are in melee with you.
  • All three numbers are yours to change.

Mana and close calls

  • Frost Nova when a mob reaches you in a fight (a main setting), then stepping back is yours.
  • Evocation below 10% mana, if the mob lives longer than 12 seconds and you're standing still.
  • Wand when your mana is under 15% or the mob is under 10% health, and as the last thing on the list.

Good to know

  • Nothing that has a cast time goes out while you move.
  • Pyroblast before the pull on a fresh mob is a switch, off by default (for raid pulls).
  • Keeping 1 Arcane Blast stack up is an option for builds without Fingers of Frost.
  • Polymorph, Blink, Counterspell, Ice Block and conjuring stay yours (the helper may use Counterspell and Polymorph on enemy casts).
What it does for you

Built for Fire.

01

Cooldowns that line up

Your Fire cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, and no wasted casts on mobs that are immune.

04

The right spell rank

Highest, smart or a fixed rank for every spell, so you never waste mana.

05

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

06

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Fire spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Frost NovaEvocationCombustionScorchPyroblastBlast WaveFire BlastArcane ExplosionArcane BlastArcane MissilesCone of ColdFrostfire BoltFireball
Tuning

Tune Fire your way.

A few of the settings you can change in game, shown with their default.

  • x - on by default
  • x
  • x
  • x
  • Scorch as filler after a Fireball (leveling build, no Fingers of Frost) - on by default
Mage

Other Mage specs.

Every spec

All ClassicBridge rotations.

ClassicBridge

Play Fire Mage with the helper.

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