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Combat Rogue rotation guide & helper

Play Combat Rogue like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for WoW Forever · Windows
Guide

How Combat plays.

Build combo points with Sinister Strike, spend them at five. Riposte goes out every time it lights up after a parry, and Shank gives energy back when you run low. The guides level every rogue as Combat, and the helper follows the guide's level 1-60 order: lines for spells you don't have yet are skipped.

Before level 42

  1. Riposte when it lights up.
  2. Eviscerate when the mob would die before another Sinister Strike.
  3. Shank when your energy is low.
  4. Sinister Strike.

From level 42

  1. Riposte when it lights up.
  2. Slice and Dice kept up with 2+ combo points.
  3. Shank when your energy is low.
  4. Sinister Strike, finishers at five points.

Packs and cooldowns

  • Blade Flurry with 2 or more mobs (the number is yours to change).
  • Adrenaline Rush on mobs that live long enough.
  • Cold Blood right before a full Eviscerate.
  • Rupture on long fights and Expose Armor in groups are switches.

Good to know

  • Low mobs: finish below 20% health with 3 points, and no builders on a mob that dies within a second - combo points die with it, energy carries over.
  • Backstab only when the mob isn't attacking you, so you're behind it.
  • Evasion at low health, Kick on casts that matter, Gouge / Kidney Shot / Blind for crowd control. Vanish always stays yours.
  • Poisons go on your weapons out of combat.
What it does for you

Built for Combat.

01

Cooldowns that line up

Your Combat cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, and no wasted casts on mobs that are immune.

04

The right spell rank

Highest, smart or a fixed rank for every spell, so you never waste mana.

05

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

06

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Combat spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

PremeditationAmbushCheap ShotGarroteSinister StrikeRiposteShankGhostly StrikeFeintBlade FlurryAdrenaline RushSlice and DiceRuptureExpose ArmorDeath MarkCold BloodEviscerateMutilateHemorrhageBackstab
Tuning

Tune Combat your way.

A few of the settings you can change in game, shown with their default.

  • Low mob: finish it below 20 % health
  • Spend combo points on a low mob with: Auto (groups, chain pulls) by default
  • On a low mob, finish once you have 3 combo points
  • Finishers at 5 combo points
  • Slice and Dice only on mobs living 12 s or more
  • Smart Slice and Dice (chain pulling / 2+ mobs) - off by default
  • Use Rupture (better than Eviscerate on long fights) - off by default
  • Blade Flurry with 2 or more mobs
  • Backstab: When the mob isn't on you by default
  • Open from Stealth (needs Start Fights on) - off by default
Rogue

Other Rogue specs.

Every spec

All ClassicBridge rotations.

ClassicBridge

Play Combat Rogue with the helper.

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