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Assassination Rogue rotation guide & helper

Play Assassination Rogue like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for WoW Forever · Windows
Guide

How Assassination plays.

Build combo points with Sinister Strike, and with Mutilate once you have it (two daggers), then spend them at five. Cold Blood goes out right before a full Eviscerate, and Shank gives energy back when you drop below 70 energy. Every rogue spec shares one rotation, so lines for spells you don't have yet are skipped from level 1 on.

One target

  1. Riposte when it lights up after a parry (once you have it).
  2. Shank below 70 energy.
  3. From level 42: Slice and Dice kept up the whole fight, put up with 2+ combo points.
  4. At five points: Slice and Dice when it's down on a mob that lives 12 seconds or more, then Cold Blood and Eviscerate.
  5. Low mob: finish it below 20% health with 3 points.
  6. Mutilate up to 3 points, then Backstab when the mob isn't on you, else Sinister Strike.

Packs and groups

  • Smart Slice and Dice is on by default for Assassination: with 2 or more mobs near you, or when this mob came within 10 seconds of your last kill, Slice and Dice is refreshed when it has under 3 seconds left.
  • In groups and dungeons Slice and Dice stays up the whole fight (2 points when it's down).
  • Feint goes out in a group when you reach 90% of the tank's threat.
  • Rupture and Expose Armor are switches, off by default.

Good to know

  • No builders on a mob that dies within a second: combo points die with it, energy carries over.
  • After a "must be behind" for Backstab, the helper keeps your energy for 2 seconds while you walk behind, then Sinister Strike takes over.
  • Openers from Stealth stay yours unless "Open from Stealth" is on (Ambush by default). Vanish always stays yours.
  • Evasion at low health, Kick on casts that matter, Gouge / Kidney Shot / Blind / Cheap Shot for crowd control. Poisons go on your weapons out of combat.
What it does for you

Built for Assassination.

01

Cooldowns that line up

Your Assassination cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, and no wasted casts on mobs that are immune.

04

The right spell rank

Highest, smart or a fixed rank for every spell, so you never waste mana.

05

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

06

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Assassination spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

PremeditationAmbushCheap ShotGarroteSinister StrikeRiposteShankGhostly StrikeFeintBlade FlurryAdrenaline RushSlice and DiceRuptureExpose ArmorDeath MarkCold BloodEviscerateMutilateHemorrhageBackstab
Tuning

Tune Assassination your way.

A few of the settings you can change in game, shown with their default.

  • Low mob: finish it below 20 % health
  • Spend combo points on a low mob with: Auto (groups, chain pulls) by default
  • On a low mob, finish once you have 3 combo points
  • Finishers at 5 combo points
  • Slice and Dice only on mobs living 12 s or more
  • Smart Slice and Dice (chain pulling / 2+ mobs) - on by default
  • Use Rupture (better than Eviscerate on long fights) - off by default
  • Blade Flurry with 2 or more mobs
  • Backstab: When the mob isn't on you by default
  • Open from Stealth (needs Start Fights on) - off by default
Rogue

Other Rogue specs.

Every spec

All ClassicBridge rotations.

ClassicBridge

Play Assassination Rogue with the helper.

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