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Balance Druid rotation guide & helper

Play Balance Druid like a skilled player: the current priority, cooldowns that line up, AoE when it pays and kicks on the casts that matter.

Updated for WoW Forever · Windows
Guide

How Balance plays.

You fight in caster form, or in Moonkin Form once you have the talent. Moonfire and Insect Swarm go on every fresh mob, Wrath is the filler, and Starfire goes out when Eclipse is up. When you get low, you heal yourself and go back to fighting. Lines for spells you don't have yet are skipped, and the helper uses the right rank.

One target

  1. Heal yourself below 40% health: Regrowth, then Healing Touch (with at least 15% mana). Moonkin Form drops for the heal and comes back after.
  2. Rejuvenation on yourself in a fight below 70% health (caster form).
  3. Innervate on yourself below 10% mana.
  4. Nature's Grasp when a mob reaches you.
  5. Clearcasting goes to Starfire by default (or the next spell, or you spend it yourself).
  6. Moonfire on mobs living 6 seconds or more, while they're above 20% health.
  7. Insect Swarm on mobs living 8 seconds or more, at 30% mana or more.
  8. Starfire when Eclipse is up, then Wrath as the filler. Moonfire while you move.

Packs

  • Hurricane on 5 or more mobs around you, at 30% mana or more. It lands at your mouse.
  • Moonfire and Insect Swarm also go on the mob under your mouse when it fights you, at 30% mana or more ("DoTs on other mobs").

Mana and ranks

  • The helper keeps at least 10% mana: damage spells stop below it, heals don't.
  • Wrath and Healing Touch start on Smart rank: Wrath uses a low rank on a mob below 15% health, and one rank lower when your mana is under 25%.
  • Every spell's rank can be set to Highest, Smart or Fixed.

Good to know

  • Faerie Fire before the pull and in the fight are switches, off by default.
  • The helper keeps Mark of the Wild, Thorns and Omen of Clarity up in caster form.
  • Growl, Bash, Entangling Roots, Hibernate, Prowl, Dash and Travel Form stay yours.
What it does for you

Built for Balance.

01

Cooldowns that line up

Your Balance cooldowns go when the priority says so, not when a timer runs out.

02

AoE when it pays

Area spells only once enough enemies are around you. You pick the number.

03

Kicks and stuns

Interrupts on the casts that matter, and no wasted casts on mobs that are immune.

04

DoTs on every mob

Rest your mouse on another enemy and your missing DoT goes there. Your target never changes.

05

The right spell rank

Highest, smart or a fixed rank for every spell, so you never waste mana.

06

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

In the rotation

Balance spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Cat FormBear FormDire Bear FormMoonkin FormRegrowthHealing TouchRejuvenationFaerie FireInnervateTiger's FuryShredRipFerocious BiteShifting PowerRakeClawEnrageLaceratePrimal BiteDemoralizing RoarSwipeMaulHurricaneNature's GraspStarfireMoonfireInsect SwarmWrath
Tuning

Tune Balance your way.

A few of the settings you can change in game, shown with their default.

  • Fight in: Caster form by default
  • Heal yourself below 40% health
  • Always open with your DoTs on a fresh mob (above 90% health)
  • Keep at least 10% mana: damage spells stop below it (heals don't)
  • Moonfire only while the mob has 20% health or more
  • Insect Swarm only while the mob has 20% health or more
  • Clearcasting (free spell) goes to: Nothing - I use it myself by default
  • Clearcasting spell (when set to "The spell below"): Moonfire by default
  • Rip at 5 combo points
  • Cat - low mob: Ferocious Bite below 20 % health
Druid

Other Druid specs.

Every spec

All ClassicBridge rotations.

ClassicBridge

Play Balance Druid with the helper.

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