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Preservation Evoker healing guide & helper

Heal as Preservation Evoker with a helper that picks the right target: it watches your whole group, keeps dispels going and fills quiet moments with damage.

Updated for patch 12.1.5 · World of Warcraft: Midnight · Windows
Guide

How Preservation plays.

Echo goes on people before you heal them, so your next heal on them is copied. Reversion goes out before it reaches 2 charges, Dream Breath (rank 1, a cone in front of you) and Emerald Blossom heal the group when several are hurt, and Living Flame is your filler heal.

Who gets healed

  • Someone dying comes first: at 35% or lower, or about to die within 2.5 s (both changeable).
  • At 20% or lower, your own defensive goes before any heal.
  • Most heals go to the most hurt person; Time Dilation and Reversion also go to the tank.
  • Your mouse target gets Echo, Reversion and Living Flame, unless someone else is below 30%.
  • Verdant Embrace only goes on you.
  • Naturalize and Cauterizing Flame dispel (a switch), and people who must be healed to full get topped up.

Healing spells

  1. Time Dilation on someone at 40% or lower who has no defensive up.
  2. Rewind when 3 people are below 50%, or someone is at 25% or lower.
  3. Naturalize and Cauterizing Flame on dispellable debuffs.
  4. Verdant Embrace on yourself below 50%.
  5. Before a big hit on the whole group: Zephyr and Dream Breath 2 s before.
  6. Tip the Scales and Dream Breath, or Emerald Blossom, when 3 people are below 85%.
  7. Temporal Anomaly on cooldown; Merithra's Blessing when people with your Echo are hurt; Reversion once 3 people have your Echo.
  8. Echo, Reversion and Living Flame on the most hurt.

When it's quiet

  • Fire Breath at rank 1, Disintegrate, Living Flame, Azure Strike.
  • Out of combat, Living Flame tops up anyone below 90%.

Good to know

  • Most Preservation heals reach 25-30 yd, not 40 - stay close to the group.
  • Spiritbloom is gone in Midnight, and Preservation has no interrupt.
  • The guides give almost no health numbers, so ours are starting values you can change.
What it does for you

Built for Preservation.

01

Heal the right target

The healing engine watches your whole group and raid and picks who needs it now. The one about to die comes first.

02

Dispels

Harmful effects come off your group as they land, when you switch Dispels on.

03

Damage when it's quiet

When nobody needs healing, your Preservation damage spells keep going.

04

Kicks and stuns

Interrupts on the casts that matter, at the last safe moment, and no stuns on mobs that can't be stunned.

05

Immunity learning

It learns which mobs shrug off your spells and stops casting them there.

06

You stay in control

Every spell, threshold and line of the priority is yours to change. One switch turns it off.

In the rotation

Preservation spells it uses.

Lines for spells you don't have are skipped, so it follows your talents.

Fire BreathDisintegrateAzure Strike

Heals it picks from

Time DilationRewindNaturalizeCauterizing FlameVerdant EmbraceZephyrDream BreathTip the ScalesEmerald BlossomEchoReversionLiving FlameTemporal AnomalyMerithra's Blessing
Tuning

Tune Preservation your way.

A few of the settings you can change in game, shown with their default.

  • Your mouse heal waits while someone else is below 30% (they come first)
  • "Dying": someone at most 35% (a heal comes before dispels / your stuns)
  • You first: at 20% or lower your own defensive goes before any heal
  • Zephyr this many seconds before a big hit on the whole group (0 = off)
  • Dream Breath this many seconds before a big hit on the whole group (0 = off)
  • Temporal Anomaly on cooldown in a fight - on by default
  • Reversion when this many people have your Echo (it copies onto all of them; 0 = off)
  • Time Dilation: someone's health at most 40%
  • Rewind: people count as hurt below 50%
  • Rewind: needs at least 3 hurt people (under that health)
Evoker

Other Evoker specs.

Every spec

All MidnightBridge rotations.

MidnightBridge

Play Preservation Evoker with the helper.

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